Now with that off my chest, let’s take a look at GW’s latest attempt to shift a bunch of unsold Dominion sprues give Destruction players something to do outside of combat. So remember that next time some Destro tourist whinges about “not why they play the army” – for those of us who live and breathe this shit, day in and day out, we’d quite like something called The Cannon of the Sky Titans to be pretty fucking epic, thank you very much. DESTRUCTION (by Peter Atkinson) BIG GRIKK’S KRULESHOTSĭo you know why Allies are even a thing in Age of Sigmar? Specifically to give Ironjawz access to shooting*. Point is, the rules are relevant whether or not the bundled kits are available – so let’s dive into them, shall we? I can either top up the Regiment by buying a Beastskewer Killbow, or convert one up from a spare Big Stabba stick or whatever else I find in my bitz box. Boardgame Goblin, Vic, yesterdayīeyond that, these models aren’t difficult to get hold of in general: as a Kruleboyz player for example, I’ve already got a whole bunch of starter set Boltboyz lying around. But check your local GW page to see which ones they do have in stock – and I’ve also seen a few warming the shelves in local FLGSs. So they have to go into their own little one-drop, meaning your army will never be lower than two drops total, any shooting units can’t go into Sharpshooters at time of writing. One important thing to note – which is easy to miss if you only skim read the pdf – is that these Regiments all go in their own Core Battalion, which is Unified. The rub is that you can’t take them in their own army, so they’ll generally be lacking in other keyword synergies. The jist of it is that you get a couple of units bundled together in a Regiment: they bring their normal warscroll rules, plus an extra Regimental rule or two that’s unique to them, and you get a points discount for your trouble. The pregame move Marauders were popular but the rest sank without trace, so today we’ll be taking a look at the recent Regiments of Renown release, and whether they’re worth bothering with this time around. Then go to the forums page, register, and ask in the appropriate category.We’ll have another go, shall we? GW tried to dump a load of obsolete junk from their warehouse introduce mercenary units a few years ago with…um, limited success. I have a question that is not responded here.Ī. However, you of course retain full credit for anything you have done to help us with, your name & info will go on the volunteers page. The very concept of volunteering is to do things for free, so there will be no guarantee of getting anything for free. ![]() Is there any payment for the volunteers?Ī. ![]() Right now, no more artwork or sound and music is needed. If something you'd like to program for the game is not listed there, you're still welcome to propose it on the forums. Do you need volunteers? I am an artist/programmer, and I would like to help.Ī.We do have a need for programmers (c/c++ only), check here for projects available: Programming Forum. This game is entirely made in C, using SDL and OpenGL. What programming language do you guys use for this game?Ī. Right now we're using Blender for the 3D models & animations, and Adobe® Photoshop® software for the 2D art/textures. ![]() What programs do you use to create the 3d and 2d art?Ī. For an example of some of the more common, click on the Items page. There are many items in the game, too many to list. The skills so far are: harvesting, attack, defense, alchemy, magic, potion, summoning, manufacturing, tailoring, ranging, engineering, and crafting. However only three of the races are free to use(elves, dwarves, humans). So far, we have six playable races, and two genders for each race. Check out the Shop page to see some of the things available. We will however sell extra features such as items, different playable races, and other misc. ![]() We don't know yet, it highly depends on people's input, suggestions, help, time, etc.Ī. these requirements might get higher/lower during the development of the game.Ī. Right now, the minimal system requirements are: P2 450, OpenGl 1.2 compliant video accelerator (it works fine on a Vanta TNT2 8MB), 128 RAM, and at least a 28 Kbauds Internet connection. What are/will be the system requirements for the game?Ī.
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